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WOW! This was a lot of fun. I actually got the crown on my first try as a "Weekend Adventurer". 

I did want to ask if you could make the blob wander around the tunnels in search of the player. If I can get away from the blob it will just sit there. I think in the original game the blob did wander about and then would speed up slightly if you caught its attention. 

Finally, you should think about expanding on this great remake. Perhaps add more monster types with some such as werewolves requiring silver arrows to kill. I better not start as I can come up with dozens of ideas and make this post pages worth of text. LOL! Anyhow, I'd love to see you expand on the original game and make this a Super Pro Murky Mountains.

Great job on this remake.

Thank you so glad you enjoyed playing it.

The blobs should be moving around when you not visible. I will recheck that code, perhaps there is an issue with the implementation.

Thanks so much for remaking this wonderful game from my childhood!  One of the first games with procedurally generated maps, isn't it?  And hit points.

Thank you, so glad you enjoyed it. I had no idea so many people had loved this game too.

I think it was one of the first with both those things. At the very least the first I played with both.

Just played it again today and I recall that your adventurers didn't heal between caves.  You might want to add that to Hard mode at least.

I was so young when I played this I don’t recall that detail.

I like the idea non the less so I think I will make that change. After all it’s the hard mode.

Hello published v 1.2.0 added the not healing to very hard mode. Also just thickened the water rendering to make rivers seam more substantial.

Wow, another Intellivision / Tom Loughry fan! Great work on this! 

Tom Loughry’s work was inspired.

Nice one man... Needs moar arrows! >..<