Day 5 of the Jam
Dumbest Dungeon » Devlog
** Day 5 is full of combat **
We have been fighting things, not bugs (unless you count the mutated cockroaches). The combat engine is up some parts missing like healing, but we all know that is for weaklings.
It’s really nice to see it becoming a game. The loop is looking good and the card combat is a bit more ruthless then we anticipated.
Stuff we did
- Soundtracks are in
- New wall tile in the Sewer level
- The main menu art is completed (until we decide it’s not)
- Dialog engine is up and running basic dialogs written
- Card execution and management (for combat done)
- More information on Cards
- More information on Characters
Stuff we plan to do in the new 24h
- Complete the dungeon crawling
- Allow characters to die (Yup I am afraid so)
- Improve the mob combat AI, currently it really hates Samuel
- Backpack use in game
- … things we are yet realized
New menu
Chatting with Mr Mittens
Being attacked
Fighting Back
Turn handling
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Dumbest Dungeon
A dungeon crawling card battler with a sense of humor where game balance should be.
Status | Released |
Author | Inkus Games |
Genre | Role Playing, Card Game |
Tags | Comedy, Creepy, Cute, Dungeon Crawler, Funny, linux, macos |
Languages | English |
More posts
- Considering Tactics rather than First PersonFeb 20, 2024
- Card GFX DesignJun 04, 2022
- UI ProgressMay 28, 2022
- Building Better DungeonsMay 21, 2022
- Linux and Mac builds.May 01, 2022
- Jam Version Fixes and Polish completed.Apr 30, 2022
- Week 2Apr 23, 2022
- Day 7 (last day)Apr 15, 2022
- Day 6 of the JamApr 14, 2022
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Funnnnkkaaaaaaayyy!