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Devlog
Submission to Dungeon Crawler Jam 2022
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Devlog
Considering Tactics rather than First Person
February 20, 2024
by
Inkus Games
1
Tactics > First Person? (Well for Dumbest Dungeon) We have not been working on the game for a while and that is mostly because we can not really find a good way to solve the gameplay loop issues we ar...
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Card GFX Design
June 04, 2022
by
Inkus Games
2
Revamped Card Design So the old card design was a product of sleepless jam work. More effort was required to focus on the communication of the card details. The new design tries to achieve the followi...
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UI Progress
May 28, 2022
by
Inkus Games
2
We have made some adjustments to the UI So a card game is very largely a huge UI undertaking (as we are learning ;) ). Most of the game happens in the UI after all. We still have a long way to go but...
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Building Better Dungeons
May 21, 2022
by
Inkus Games
1
Building Dungeons So in our pursuit to take the Jam game to a full feature game we have decided to focus first on the setting. The environment where you play. Whilst the dungeons are essentially a bac...
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Linux and Mac builds.
May 01, 2022
by
Inkus Games
1
Mac and Linux builds After Dumbest Dungeons was mentioned in a www.gamingonlinux.com we decided we had to make more platform releases of the Game. Especially since we saw people coming from there to t...
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Jam Version Fixes and Polish completed.
April 30, 2022
by
Inkus Games
1
Week 3 We have completed all the changes we think resolve issues raised by the Jam players. This is a final Jam version of the game now. Presuming there are no significant bugs of course Stuff that wa...
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Week 2
April 23, 2022
by
Inkus Games
Week 2 (jam over) So the game jam is done. Voting completed and we are happy to have taken 5th place. You can see the results here . We have made a few bug fixes over the last week and have implemente...
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Day 7 (last day)
April 15, 2022
by
Inkus Games
2
Final game Jam Day So this is a long form postmortem. Not just a small update. Firstly we very happy with the game and are already talking about what is next. Some of that will be talked about here to...
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Day 6 of the Jam
April 14, 2022
by
Inkus Games
2
** Day 6 of the Jam ** With just 1440 minutes left focus is sharp, coffee strong and the need for sleep growing. The full game loop is working now, so enter dungeons leave them. All of that cards type...
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Day 5 of the Jam
April 13, 2022
by
Inkus Games
2
** Day 5 is full of combat ** We have been fighting things, not bugs (unless you count the mutated cockroaches). The combat engine is up some parts missing like healing, but we all know that is for we...
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Day 4 of the Jam
April 12, 2022
by
Inkus Games
2
Mobs and Cards Well the last24h went a bit smoother then day 3 although it’s terrifying to be past the halfway point with so much to still do. There is going to be a frenzy of UI dev coming :D. Whil...
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Day 3 of the Jam
April 11, 2022
by
Inkus Games
2
Lighting mobs and a little game UI So this has been a frustrating piece of work. Unity lighting has become a nightmare if you just want to do something basic. adding to the fact they have no lighting...
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Day 2 of the Jam
April 10, 2022
by
Inkus Games
1
Walking around FTW Day two had some delays early on but we managed to stay on schedule ‘Phew’ We have completed basic Dungeon construction. Rooms levels and passages. Needs mobs and a little more...
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Day 1 of the Jam
April 09, 2022
by
Inkus Games
1
Day 1 Day one has passed of the Jam. We have planned well and that is paying off. We getting good sleep and the community is great, they keep the discord moving and that’s an inspiration not to slac...
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